You need to make it to the Abyssal Depths, one of the two possible fourth stages. As such, you’re effectively on a half-health run with no usable equipment. Secondly, the Fuel Array will explode and kill you if you drop below around half health.
First, the Fuel Array takes up your usable equipment slot, so your Q ability is going to do nothing until you’ve completed this challenge. Once you’ve spawned in on the first level, go around to the back of the Escape Pod and you’ll be able to take off the hatch and pick up the Fuel Array. First, you need to play as any character that starts in an Escape Pod - so no Acrid for you, I’m afraid (unless you’re in multiplayer, at least).
I can’t think of any more prominent ones but if anyone reading can feel free to refresh my memory.The Fuel Array is located in a hatch on the back of the Escape Pod you spawn in.Īs with many of the others, this Risk of Rain 2 challenge is a delightful mix of simple and aggravating. Unless you keep an active count of when Safer Spaces recharges it is simply ineffective for REX. With Tougher Times you will block as soon as the cooldown ends, which can be on either self-damage or a Mithrix hammer. Tougher Times/Safer Spaces: With Tougher Times you gain a chance to block both self-damage and enemy damage. It cannot outheal the self-damage to keep him at 100% HP but it counteracts it. Since with Rejuvenation Rack the damage will stay the same, the healing raises the bar and pushes slightly against the damage. Due to the way that his self-damage and life steal work, REX’s “comfort zone” limit is designated by how fast he can heal vs how fast he damages himself. With Rejuvenation Rack this is raised to roughly 70% HP (taken from personal experience). With no items, holding Inject, spamming Seed Barrage, and having their Tangling Growth be in effect, you will stay at roughly 50% HP. Rejuvenation Rack essentially raises the threshold of your comfort zone”” with REX. Rejuvenation Rack: This item has a very simple effect but is mathematically complex and annoying to decipher.
You need to be full health to start applying overshield, which is already a problem, but because of the rule mentioned in the first second-most of your barrier will be gone in a few Seed Barrages due to how their self-damage works. The problem with Aegis is that while it can apply barriers from the lifesteal, it’s simply not statistically practical unless you have upwards of 10 Rejuvenation Racks. But Aegis is completely useless on REX and does less to help than putting a hole through your monitor. Your Artificer will thank you.Īegis: You might think this is a good idea, others have. While Kjaro and Runald’s Bands would deal more DPS, Singularity keeps you safer and greatly benefits teammates when applicable. In a perfect scenario Singularity Band procs just after or while Tangling Growth ends, which then allows it to hold the enemies in place during its 5-second duration, which is about enough stalling for Tangling Growth the effective rope the enemies back together again for a third go-around. It can greatly extend the period in which he can hold enemies down, and makes Tangling Growth practically better. Singularity Band: is a wonderful tool for REX.
Here are some that I find most often take effect during my runs. These can be both more or less effective depending on the effects. REX’s relationship with many items is very different from other survivors. Tangling Growth is also incredible if paired with any AOE items. Its 200% damage upon rooting is not very practically useful but the fact you can stop an entire horde of enemies and keep them together to do splash damage (cough cough, Seed Barrage). It shoots a projectile that plants a flower for 8 seconds that roots enemies and sets their movement speed to 0 (making them immobile) and inflicts a debuff.
Tangling Growth acts as REX’s anchor in an ironic way.
If you have grabbed 5 Elder Lemurians (or the like) with Tangling Growth and get hit by many of their attacks at once, you may jump into the air and stagger them, create distance and regain almost your entire health bar. This works terrifically with Tangling Growth as it will bundle enemies together to be used to hit with Bramble Volley, often resulting in a full heal as you tend to be at 50% HP as REX, but can also be used as a panic button due to its high knockback on both you while in midair and the enemy hit. The real usage of this move comes from the 10% HP restoration per enemy hit. REX spends 20% HP to deal 550% damage and a very wide hitbox. This 0.5-second cooldown lines up perfectly with the end of base attack speed REX’s Inject.īramble Volley is a very interesting ability. Seed Barrage as aforementioned takes 15% HP for 450% damage with a 0.5-second cooldown and a proc coefficient of 1.0.